Gladius | Gladiator VR Sword Fighting Download For Pc [full Version]
- thylcbertirostmal
- Sep 12, 2019
- 9 min read
About This Game Gladius is an immersive VR sword fighting game set in the ancient Rome. As a gladiator, you will choose your weapons, train against different enemies, and finally fight for your freedom in an epic battle against the mightiest warriors and creatures of the ancient world.KEY FEATURES AT EARLY ACCESS LAUNCH:Sword fighting: Hold weapons directly in your hands, block enemy strikes with your shield or sword, throw your sword at the enemy, and cut their limbs and heads! The longer you play Gladius, the more you'll hone your skills. Bow and arrow: If swords are not your thing, you can still open your way in the arena with a bow. Use your arrows wisely as you have a limited number of them!Four Game Modes: engage in casual training in the small arena, survive in the blood arena, win a chariot race, or fight in campaign mode in the glorious Colosseum.Ten different enemies: Gladiators, Legionaries, Praetorians, Barbarians, Archers, Tigers, Lions, Skeletons, Mummies and Minotaurs.Four locomotion options: You can either teleport, sprint (dash), arm-swing, or use the trackpad movement. Energy system: allows you to teleport and to slow time for spectacular moves that will wow the crowd. Armory: Unlock new weapons, shields and helmets in the armory as you progress through the levels. Market: Buy new equipment with your hard earned cash in the arena. You can buy more weapons, shields, helmets and food! Three grip modes: You have different options to hold your weapons: "hold" maintain trigger pressed to hold the weapon, "sticky" use grip buttons to toggle the attachment, "lock" use the combination of grip+trigger to unlock your weapon and pick another one. Dynamic crowd: People in the stadium react to your actions, they root for you if you do spectacular moves, they get bored, and throw you food if you deserve it. Win the crowd, and you will win your freedom! 7aa9394dea Title: Gladius | Gladiator VR Sword fightingGenre: Action, Indie, Early AccessDeveloper:VirtualAgePublisher:VirtualAgeRelease Date: 21 Dec, 2016 Gladius | Gladiator VR Sword Fighting Download For Pc [full Version] gladius gladiator vr sword fighting It is a great game but it no longer has any sound when i play. Underpriced. Game is totally worth more, I hope they make it resemble the Konami Gladiator game.. THE MOST UNDERRATED VR GAME OUT! For the price this is the most value I have gotten out of a VR hand tracking experience. The combat is not as physics based as other sword fighting games but that makes the fights last longer and feel like fights that can't be cheesed or exploited. This is the most fun I've had VR sword fighting. The game doesn't look all that great in screenshots and videos but the scale VR brings and 3D depth prevent me from noticing poor textures or animations while playing. I completely lose myself when playing and have hit walls and tables in my house as I'm dodging around the room. On paper this game seems lacking compared to other offerings but it is so easy to jump and and get lost in a fight. I jumped and screamed the first time a tiger charged me. As janky as the animations are, this game is immersive and fully delivers on the gladiator premise.. As of current state, I do not recommend this game. Unless you have a craving for melee games and do not care to have a glitchy game, pass this one. I might be expecting a tad more being a passionnate about martial arts and sword related arts, but still an honest review nonetheless.Now, it's an early stage product, but also most early release games just end up never fixing half of their bugs and just run away with the money. So I'd hold off on buying until we can be sure that the bugs will be fixed. Because some of the stuff I describe right there is stuff that feels like it should already fixed by early release, like poor alignement with the shields, some weird hitboxes or gliding ennemies.The rest of the message is adressed mostly to the devsIssues:-Blocking attacks is random:---Blocking low attacks with shield is stubborn and not working often---Blocking without a shield feels random. Often, attacks I was sure I blocked seemed to pass right through and hit me anyway. It feels sometimes like the hitbox of my character is bigger than the length of my arms.-Inventory is glitchy. Sometimes, the weapons you store on your hips become invisible. The helmet system is mysterious at best.-No animation blending? Jumping straight from one attack animation to another is like fighting against naruto. Feints or correct HEMA/medieval hard to blocks attack would be fine, but having irrealistic attacks just played fast and with no animation blending doesn't feel like a good way to achieve challenge. -You cannot get close to your opponents. If you do, he just gets pushed away and slides on the ground. By itself, it's kinda lame. But it's even worse when you realize you can punch your opponents. Why if you never can have the reach?EDIT: If you play with the trackpad, you're going to be ♥♥♥♥ed when you have to fight without a weapon, due to the issue mentioned above... Wich happened on the 3rd level of the easy mode, day one. Stripped of your weapons. Good luck. If you don't play with the trackpad, you can cheat spamming the teleport to kill them with your fists.-Picking weapons from your hips in the eh, sticky mode was it? it often just falls off from your hand as soon as you release the grip. Hilarious the first 2 times when your sword flies off mid fight. Still an issue.EDIT: Actually not "often", but 100% of the time. In sticky mode, the weapon will not stay in your hand. You have to remove it from your hips, let it fall, THEN pick it up if you want to use itMinor annoyances:-moving... with... the.... track... pad... is... slow... the armory is like 10km long, but I got to move like a snail?EDIT: So you can make the trackpad speed a bit faster! Just noticed.-No warning of when the slow motion ends... And when it goes back to real speed it comes REALLY fast at you.I must state that I really want to like this game and I hope the devs will keep working on it and those will get solved!. An excellent realistic gladiator combat game! GORN is if you want to be absolutely barbaric and tear goofy-looking warriors apart with your bare hands, while Gladius is if you want actual sword fighting and a real feel of ancient greek culture. Absolutely worth every penny of the great low price of 10 bucks. My only gripes are with the sound design. Cheering will cut out completely, shattering immersion. Warriors make the exact same dying sound. But other than that, it's a fantastic addition to your VR collection. I'd say it's better than Sword Fighter VR. Short version: *For $10, this is a no-brainer. Still an easy choice at $15.*Join the Discord - https://discord.gg/KSK2CqD - and help with testing and development.*Core combat physics are RAPIDLY improving and are easily enjoyable by this point*Dev is highly committed and passionateLong version:Damn, have I not reviewed this yet?Okay, so - I am a big Sword Master VR fan. It's one of the most enjoyable games out there, highly immersive, and fun for pure swordplay enthusiasts. It makes me incredibly sad that the dev is done with that game. Swords and shiz are why I bought VR - that and guns and other stuff, but really mostly sword-y stuff after playing Circle of Saviors at an arcade here in Tokyo.Gladius, when I initially came across this game, didn't really engage me as much - the combat felt clumsy and not as immersive. BUT, since I've bought the game and helped actively test betas and provide feedback (the Day 3 bow/arrow crash involved a lot of testing on my end before we got a fix), it's become clear that the dev is really committed to making this a premiere sword combat game, along with a lot of really fun period/fantasy content. Communication lines are clear and open, and the dev is actively listening. Of course, I'm talking about the future. Right now, the game is still fun. For your pure swordplay enthusiasts, you have a Training mode in a small arena with a highly-customizable set of enemies, and adjustable animation speed (being tweaked in a future release) depending on how smooth/easy you want your combat. I like to cheat and turn on debug mode, have unlimited health, and go into Training mode with a couple of Barbarians (two-handed wielders = easier to read and parry attacks) for awhile. For those wanting more of a campaign mode, you have the Games (as in of the Colosseum), which are a bit limited now but have more content coming in later on - including Co-op play!As to weapons and shields, there appears to be a strong variety on first blush, but you'll find that certain weapons are a lot harder than others (the shorter your weapon, the harder you're going to find your life, since enemies only come in close briefly - and shorter weapons don't seem to have any greater damage than longer ones). It would be fun to see a viable option like the jagged short-sword/dagger/whatever in Sword Master VR (a personal favorite in the off-hand). However, there are interesting weapons like the khopesh, and you have your token katanas as well - plus two-handed weapons, although I believe that's being fully implemented in the near future. Shields are ... I suppose fine? I don't use them much, although I should. The dev has said he'll be putting a bit more variety in shields to create more varied gameplay. Physics: Good, and improving. The dev has spent a lot of time lately on making collision physics more accurate and satisfying - which has shown in how well swords and shields interact now. There are a few areas where parrying isn't quite as reliable, but those gaps are being closed.Enemy AI: Decent, but has some areas that need work in terms of aggressiveness, spacing, and attack timing/strategy in order to make a really compelling swordfighting title. But, that's on the roadmap, so that's good.Visual/interactivity polish: Not bad. Voiceover needs a rework and there's not much in terms of introducing new players to the game (you start the game, and there you are with a menu and some basic info), but I personally don't care all that much about anything beyond core gameplay.For reference, this is my current ranking of satisfying sword combat experiences (asterisks mark games I haven't played but listing is based on my impressions from video reviews / other games) and my impression of what direction these games are going in the ranking (+ for 'rising', - for 'falling', = for 'no change'):(List as of Dec 18 2018)1) Blade & Sorcery (=)2) Gladius (=)3) GORN (=)And there's such a huge gap between 3 and 4, really below here it's not worth talking about imo.4) Vanishing Realms (=)5) Spell Fighter (-)6) Deus Vult (?) (is this game dead?)7) Titan Slayer (=)8) Sairento (=)9) Raw Data (=)For $10, buy it, for sure. At $15 still well worth it.. This is possibly the BEST vr game i'll ever play, it has realistic fights (sometimes), you can grab enemies, cut off arms, legs and heads, and even stab an enemy and let the knife/sword stay in the enemy while you use another weapon to execute a diffrent enemy, it's really satisfying to stab a knife into someones neck and then grab another knife to throw at another enemy while you brutally slaughter the first one~ ʕ ͡°ᴥ ͡°ʔP.S The creator of the game is a kind and just awesome guy, love ya Multi <3. I haven't put a lot of time into this yet, because the combat irks me. The game undoubtedly has atmosphere and a great sense of place and feel, but the unrealistic fighting, the core of the game, brings it back to Earth.It is difficult to know where to start when critiquing the combat, but the main issue revolves around the lack of damage your hits do. If I slash someone across the legs with a sword, I expect to see something other than a bit of blood. If I stab someone in the chest, I expect them to be seriously wounded and act as such rather than continuing fighting as normal. In short, having a HP system rather than an actual location-based damage system is a bad idea for a VR game.Also the enemies don't react as well as they should. If I indicate that I am going for a low strike, they should lower their shield. If I am going high, they should raise their should. None of this happens so it is very easy to simply keep swiping at exposed legs.In summary, could have been great, needs the combat system reworking.. I♥♥♥♥♥♥my pants when two tigers charge at me 10/10 for immersing me. Uuurrg.. the concept is there, but the execution for the combat just isn't. Maybe I need to spend more time in it to appriciate it. I played for a bit, and didn't really want to go back. The game just isn't that fun. I'll try it again, and maybe my review will change.The current Overall "Mixed" review is very appropriate for this game.
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